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DITL.txt
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Text File
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1991-02-11
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9KB
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465 lines
DITL_28079.txt
Items: (5 entries)
0:
Bounds: x1=8, y1=72, x2=68, y2=92
Type: 4
Info: 'Yes'
1:
Bounds: x1=152, y1=72, x2=212, y2=92
Type: 4
Info: 'Cancel'
2:
Bounds: x1=80, y1=72, x2=140, y2=92
Type: 4
Info: 'No'
3:
Bounds: x1=8, y1=16, x2=40, y2=48
Type: 32
Info: '^'
4:
Bounds: x1=48, y1=8, x2=208, y2=64
Type: -120
Info: 'Save "^0"before closing ?'
DITL_9430.txt
Items: (3 entries)
0:
Bounds: x1=160, y1=88, x2=220, y2=108
Type: 4
Info: 'OK'
1:
Bounds: x1=8, y1=24, x2=40, y2=56
Type: -96
Info: '^'
2:
Bounds: x1=48, y1=8, x2=224, y2=80
Type: -120
Info: 'Good Job !You've completed all stages in this game map. Please try another one..'
DITL_9332.txt
Items: (5 entries)
0:
Bounds: x1=167, y1=138, x2=227, y2=158
Type: 4
Info: 'OK'
1:
Bounds: x1=9, y1=137, x2=69, y2=157
Type: 4
Info: 'Cancel'
2:
Bounds: x1=8, y1=8, x2=40, y2=40
Type: -96
Info: '^'
3:
Bounds: x1=48, y1=8, x2=224, y2=40
Type: -120
Info: '^0Game Map Information'
4:
Bounds: x1=8, y1=56, x2=224, y2=120
Type: 16
Info: ''
DITL_8000.txt
Items: (3 entries)
0:
Bounds: x1=304, y1=272, x2=364, y2=292
Type: 4
Info: 'Done'
1:
Bounds: x1=80, y1=272, x2=140, y2=292
Type: 4
Info: 'Prev'
2:
Bounds: x1=176, y1=272, x2=236, y2=292
Type: 4
Info: 'Next'
DITL_7000.txt
Items: (13 entries)
0:
Bounds: x1=136, y1=208, x2=196, y2=228
Type: 4
Info: 'OK'
1:
Bounds: x1=16, y1=208, x2=76, y2=228
Type: 4
Info: 'Cancel'
2:
Bounds: x1=89, y1=80, x2=121, y2=112
Type: -96
Info: '^'
3:
Bounds: x1=96, y1=56, x2=116, y2=72
Type: 16
Info: '8'
4:
Bounds: x1=96, y1=120, x2=116, y2=136
Type: 16
Info: '8'
5:
Bounds: x1=136, y1=88, x2=156, y2=104
Type: 16
Info: '8'
6:
Bounds: x1=56, y1=88, x2=76, y2=104
Type: 16
Info: '8'
7:
Bounds: x1=8, y1=8, x2=136, y2=24
Type: -120
Info: 'Keyboard Control'
8:
Bounds: x1=96, y1=32, x2=120, y2=48
Type: -120
Info: 'Up'
9:
Bounds: x1=88, y1=144, x2=128, y2=160
Type: -120
Info: 'Down'
10:
Bounds: x1=160, y1=88, x2=200, y2=104
Type: -120
Info: 'Right'
11:
Bounds: x1=16, y1=88, x2=48, y2=104
Type: -120
Info: 'Left'
12:
Bounds: x1=16, y1=176, x2=152, y2=192
Type: 5
Info: 'Keyboard Only'
DITL_6000.txt
Items: (3 entries)
0:
Bounds: x1=168, y1=72, x2=228, y2=92
Type: 4
Info: 'OK'
1:
Bounds: x1=16, y1=24, x2=48, y2=56
Type: 32
Info: '^'
2:
Bounds: x1=56, y1=8, x2=232, y2=64
Type: -120
Info: 'Good Job !You've completed all stages in this game map !'
DITL_5000.txt
Items: (4 entries)
0:
Bounds: x1=176, y1=104, x2=236, y2=124
Type: 4
Info: 'OK'
1:
Bounds: x1=16, y1=80, x2=232, y2=96
Type: 16
Info: ''
2:
Bounds: x1=16, y1=24, x2=48, y2=56
Type: -96
Info: '^'
3:
Bounds: x1=64, y1=8, x2=232, y2=72
Type: -120
Info: 'Congraturation !!You got a high score !Add your name to the hall of fame...'
DITL_4001.txt
Items: (58 entries)
0:
Bounds: x1=376, y1=216, x2=436, y2=236
Type: 4
Info: 'OK'
1:
Bounds: x1=48, y1=48, x2=168, y2=64
Type: -120
Info: 'Hiroyuki Kodani'
2:
Bounds: x1=48, y1=64, x2=168, y2=80
Type: -120
Info: 'Hiroyuki Kodani'
3:
Bounds: x1=48, y1=80, x2=168, y2=96
Type: 8
Info: 'Hiroyuki Kodani'
4:
Bounds: x1=48, y1=96, x2=168, y2=112
Type: -120
Info: 'Hiroyuki Kodani'
5:
Bounds: x1=48, y1=112, x2=168, y2=128
Type: -120
Info: 'Hiroyuki Kodani'
6:
Bounds: x1=48, y1=128, x2=168, y2=144
Type: -120
Info: 'Hiroyuki Kodani'
7:
Bounds: x1=48, y1=144, x2=168, y2=160
Type: -120
Info: 'Hiroyuki Kodani'
8:
Bounds: x1=48, y1=160, x2=168, y2=176
Type: -120
Info: 'Hiroyuki Kodani'
9:
Bounds: x1=48, y1=176, x2=168, y2=192
Type: -120
Info: 'Hiroyuki Kodani'
10:
Bounds: x1=48, y1=192, x2=168, y2=208
Type: -120
Info: 'Hiroyuki Kodani'
11:
Bounds: x1=168, y1=48, x2=240, y2=64
Type: -120
Info: '99999999'
12:
Bounds: x1=168, y1=64, x2=240, y2=80
Type: -120
Info: '99999999'
13:
Bounds: x1=168, y1=80, x2=240, y2=96
Type: -120
Info: '99999999'
14:
Bounds: x1=168, y1=96, x2=240, y2=112
Type: -120
Info: '99999999'
15:
Bounds: x1=168, y1=112, x2=240, y2=128
Type: -120
Info: '99999999'
16:
Bounds: x1=168, y1=128, x2=240, y2=144
Type: -120
Info: '99999999'
17:
Bounds: x1=168, y1=144, x2=240, y2=160
Type: -120
Info: '99999999'
18:
Bounds: x1=168, y1=160, x2=240, y2=176
Type: -120
Info: '99999999'
19:
Bounds: x1=168, y1=176, x2=240, y2=192
Type: -120
Info: '99999999'
20:
Bounds: x1=168, y1=192, x2=240, y2=208
Type: -120
Info: '99999999'
21:
Bounds: x1=248, y1=48, x2=280, y2=64
Type: -120
Info: '99'
22:
Bounds: x1=248, y1=64, x2=280, y2=80
Type: -120
Info: '99'
23:
Bounds: x1=248, y1=80, x2=280, y2=96
Type: -120
Info: '99'
24:
Bounds: x1=248, y1=96, x2=280, y2=112
Type: 8
Info: '99'
25:
Bounds: x1=248, y1=112, x2=280, y2=128
Type: -120
Info: '99'
26:
Bounds: x1=248, y1=128, x2=280, y2=144
Type: -120
Info: '99'
27:
Bounds: x1=248, y1=144, x2=280, y2=160
Type: -120
Info: '99'
28:
Bounds: x1=248, y1=160, x2=280, y2=176
Type: -120
Info: '99'
29:
Bounds: x1=248, y1=176, x2=280, y2=192
Type: -120
Info: '99'
30:
Bounds: x1=248, y1=192, x2=280, y2=208
Type: -120
Info: '99'
31:
Bounds: x1=16, y1=48, x2=40, y2=64
Type: -120
Info: '1'
32:
Bounds: x1=16, y1=64, x2=40, y2=80
Type: -120
Info: '2'
33:
Bounds: x1=16, y1=80, x2=40, y2=96
Type: -120
Info: '3'
34:
Bounds: x1=16, y1=96, x2=40, y2=112
Type: -120
Info: '4'
35:
Bounds: x1=16, y1=112, x2=40, y2=128
Type: -120
Info: '5'
36:
Bounds: x1=16, y1=128, x2=40, y2=144
Type: -120
Info: '6'
37:
Bounds: x1=16, y1=144, x2=40, y2=160
Type: -120
Info: '7'
38:
Bounds: x1=16, y1=160, x2=40, y2=176
Type: -120
Info: '8'
39:
Bounds: x1=16, y1=176, x2=40, y2=192
Type: -120
Info: '9'
40:
Bounds: x1=8, y1=192, x2=40, y2=208
Type: -120
Info: '10'
41:
Bounds: x1=48, y1=32, x2=424, y2=48
Type: -120
Info: 'Name Score Stage Game Map'
42:
Bounds: x1=160, y1=8, x2=296, y2=24
Type: -120
Info: 'Blocker High Scores'
43:
Bounds: x1=13, y1=218, x2=135, y2=238
Type: 4
Info: 'Clear High Scores'
44:
Bounds: x1=280, y1=48, x2=440, y2=64
Type: -120
Info: '################'
45:
Bounds: x1=280, y1=64, x2=440, y2=80
Type: -120
Info: '############'
46:
Bounds: x1=280, y1=80, x2=440, y2=96
Type: -120
Info: '############'
47:
Bounds: x1=280, y1=96, x2=440, y2=112
Type: -120
Info: '############'
48:
Bounds: x1=280, y1=112, x2=440, y2=128
Type: -120
Info: '############'
49:
Bounds: x1=280, y1=128, x2=440, y2=144
Type: -120
Info: '############'
50:
Bounds: x1=280, y1=144, x2=440, y2=160
Type: -120
Info: '############'
51:
Bounds: x1=280, y1=160, x2=440, y2=176
Type: -120
Info: '############'
52:
Bounds: x1=280, y1=176, x2=440, y2=192
Type: -120
Info: '############'
53:
Bounds: x1=280, y1=192, x2=440, y2=208
Type: -120
Info: '############'
54:
Bounds: x1=120, y1=0, x2=152, y2=32
Type: -96
Info: '''
55:
Bounds: x1=296, y1=0, x2=328, y2=32
Type: -96
Info: '''
56:
Bounds: x1=88, y1=0, x2=120, y2=32
Type: -96
Info: '''
57:
Bounds: x1=328, y1=0, x2=360, y2=32
Type: -96
Info: '''
DITL_3000.txt
Items: (4 entries)
0:
Bounds: x1=8, y1=64, x2=68, y2=84
Type: 4
Info: 'Yes'
1:
Bounds: x1=80, y1=64, x2=140, y2=84
Type: 4
Info: 'No'
2:
Bounds: x1=152, y1=64, x2=212, y2=84
Type: 4
Info: 'Cancel'
3:
Bounds: x1=65, y1=12, x2=225, y2=52
Type: -120
Info: 'Save "^0"before closing ?'
DITL_2000.txt
Items: (4 entries)
0:
Bounds: x1=120, y1=56, x2=180, y2=76
Type: 4
Info: 'OK'
1:
Bounds: x1=16, y1=16, x2=128, y2=32
Type: -120
Info: 'Start Game at ...'
2:
Bounds: x1=144, y1=16, x2=176, y2=32
Type: 16
Info: '0'
3:
Bounds: x1=18, y1=42, x2=50, y2=74
Type: -96
Info: '^'
DITL_1001.txt
Items: (2 entries)
0:
Bounds: x1=246, y1=213, x2=306, y2=233
Type: 4
Info: 'OK'
1:
Bounds: x1=12, y1=4, x2=302, y2=204
Type: 64
Info: '⁄'
DITL_1000.txt
Items: (3 entries)
0:
Bounds: x1=246, y1=213, x2=306, y2=233
Type: 4
Info: 'OK'
1:
Bounds: x1=10, y1=214, x2=152, y2=233
Type: 4
Info: 'ShareWare Info...'
2:
Bounds: x1=14, y1=4, x2=304, y2=207
Type: -64
Info: '–'